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SIMONE

About

Origin

Simon is an electronic game created in 1978 by Ralph Baer and Howard Morrison, published by Milton Bradley. The concept: memorise and reproduce increasingly long sequences of lights and sounds.

Simone reinterprets some of its gameplay codes in an original web experience, featuring a neon/arcade design and four difficulty modes.

How to play

Watch the colour sequence displayed by Simone, then reproduce it in the same order by clicking the buttons.

Each successful level adds one more colour to the sequence. Speed increases progressively. How far can your memory take you?

Game modes

Classic 3 lives. Speed increases progressively with each level. Perfect for beginners.
Strict 1 life only. One mistake ends the game. For perfectionists.
Speed 3 lives, but the sequence plays at maximum speed from the very start. Reflexes required.
Chaos 3 lives, and button positions are shuffled at every new level. Visual memory alone won't save you.

Controls

1 2 3 4 Keys 1/2/3/4 → Red / Green / Blue / Yellow Q W A S Keys Q/W/A/S → Red / Green / Blue / Yellow Space / Enter Start a game from the title screen P / Esc Pause / Resume Mouse Click on the coloured buttons Touch Tap the coloured buttons

Boss Key

Press B to activate the Boss key and hide the game behind a fake Wikipedia page. Click anywhere or press B again to close the overlay. Desktop only.